Portfolio

Best Work

Recent Specialism Project:

Physical-Based Post-Process Cel Shader

A custom Cel Shader I created in UE5.2 for my own game. Required me to work heavily with realtime shaders. Required Shader Skills.

Procedural Path Generation 

A procedural Path Generator for a Tower Defense game in UE5.1 which uses different methods behind existing systems (such as binary). Required High Level Logic skills.

Procedural Noise Based Level Generator 

 Used noise and Instancing to create a procedural Level for a tower defense game. Required High Level Optimization.

UE4 Cel Shader

 (Outdated) Created a Cel Shader in UE4, and fixed some simple issues like Emission not working, however created a stronger version in UE5. Required Shader Skills.

VFX Shot 

VFX made for a pre-made scene in UE5. Required me to work heavily with realtime shaders. Required Shader/Animation Skills.

Worldbuilding Cinematic

Created a cinematic in UE5 which involved a lot of outsourcing of assets, as well as creation of shaders within Unreal to create the most natural looking environment as possible. Required Shader skills.

Quadtree based Dungeon 

A procedural Dungeon Generator for which I used quad-trees to make in UE5. Further developed . Required High Level Logic and C++ skills.

3D Mesh to Sprite Generator

A tool in Maya that converts 3D Meshes to 2D Sprites, which are compiled into a Spritesheet, made to use with UE5, but can be used anywhere. Required Logic+Maths and Python/Maya CMDS libraries.

Below, there is a list of different projects I have previously worked on, I have split them into 7 distinct categories:

  • College Projects
  • Games Development
  • Cinematics
  • Music Production
  • VFX/Technical Art
  • 3D Art
  • 2D Art/Graphics

Some of my skills are listed below:
- C#, HTML, JAVASCRIPT, CSS, PYTHON, LUA, SQL, BINARY, UNREAL BLUEPRINT
- SOURCE CONTROL
- NETWORKING FOR GAMES
- USER AND GROUP MANAGEMENT IN ACTIVE DIRECTORY
- SETTING UP A FILE SERVER
- SETTING UP A VPN
- 3D ART (HARD SURFACE MODELLING, TEXTURING, BASIC SCULPTING, RETOPOLOGY, BAKING)
- 2D ART/GRAPHICS
- CINEMATICS
- UNREAL ENGINE
- UNITY (Unity Fundamentals/Junior Certificate)
- ROBLOX STUDIO
- LITTLE MAN COMPUTER (LMC)
- MUSIC PRODUCTION IN FL STUDIO, GARAGEBAND AND ABLETON
- VFX/TECHNICAL ART IN NIAGARA, HOUDINI, UNREAL ENGINE MATERIAL EDITOR AND PCG
- VIDEO EDITING IN AFTER EFFECTS, CAPCUT AND DAVINCI RESOLVE (Colour Grading, Video/Sound Compostion, Video Effects, Chroma Keying i.e. green screen, Transition Effects) 
- WINDOWS DEPLOYMENT/HARDWARE+SOFTWARE MANAGEMENT

- Personally, my biggest skill is that I am a quick learner with great observational skills, motivated to learn anything and everything.